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@ -57,6 +57,110 @@ Prints a usage message briefly summarizing all command-line options |
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and exits. |
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= USAGE = |
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: **Fluxbox** |
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To generate an application menu for Fluxbox, you can run |
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**xdgmenumaker** like this: |
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**$ xdgmenumaker -f fluxbox > ~/.fluxbox/xdg_menu** |
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and then change your main Fluxbox menu to include this file as a |
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submenu. For example, add this somewhere in your //~/.fluxbox/menu// file: |
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**[include] (~/.fluxbox/xdg_menu)** |
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You can add the **xdgmenumaker** command as another item in your menu, |
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if you want to update it, without having to run the command manually |
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again: |
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**[exec] (Update Fluxbox Menu) (xdgmenumaker -f fluxbox > ~/.fluxbox/xdg_menu)** |
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: **IceWM** |
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To generate an application menu for IceWM, run **xdgmenumaker** like this: |
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**$ xdgmenumaker -f icewm > ~/.icewm/appmenu** |
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or if you want icons in your menu: |
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**$ xdgmenumaker -i -f icewm > ~/.icewm/appmenu** |
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and you can then edit your //~/.icewm/menu// file and add this line |
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somewhere: |
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**include appmenu** |
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You can add the **xdgmenumaker** command as another item in your menu, if |
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you want to update it, without having to run the command manually again: |
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**prog "Update Menu" _none_ xdgmenumaker -i -f icewm > ~/.icewm/appmenu** |
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//NOTE:// If you don't request icons in the menu, or if an icon is not found |
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for a certain app, the icon name in the menu for that app is set to |
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"_none_". This doesn't actually set the icon for that app to none. |
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IceWM menu entries should always include an icon . So, by pointing it |
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to a non existing icon, you essentially set it to use no icon. If you |
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actually have an icewm icon named "_none_", that one will be used instead. |
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: **WindowMaker** |
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There are two ways to have an XDG menu in WindowMaker. The first one, |
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auto-updates the menu, every time the menu is called. The second one, |
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updates the menu only when the user wants to. |
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**xdgmenumaker** uses utf8 encoding and localised strings by default |
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and has been tested only with wmaker-crm>=0.95.1. No idea if utf8 works |
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properly with older WindowMaker versions. |
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**Method 1** |
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Open the WindowMaker preferences tool. In the //Application Menu |
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Definition// section, add a //Generated Submenu// in your menu, by dragging it |
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in. Click on the menu item you just dragged in and in the preferences |
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window, in //Command//, add: |
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**xdgmenumaker -f windowmaker** |
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Save and close the preferences window. |
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That command will be run every time you access that submenu, so the |
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application list in there will be always up to date. The downside is |
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that with running this command every time, especially if |
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you are on a very old PC, it might slow things down a bit. Even then it |
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is probably not anything considerable. |
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**Method 2** |
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Run |
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**$ xdgmenumaker -f windowmaker > ~/GNUstep/Defaults/xdg_menu** |
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Then open the WindowMaker preferences tool and in the //Application Menu |
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Definition// section, add an //External Submenu// by dragging it in your menu. |
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Click on the menu item you just dragged in and in the preferences |
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window, in //Path for Menu//, add the location of the menu file you just |
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created: |
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**~/GNUstep/Defaults/xdg_menu** |
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You can add the above mentioned **xdgmenumaker** command as another |
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item in your menu, if you want to update it, without having to run the |
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command manually again. |
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In the //Application Menu Definition// section in the WindowMaker |
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preferences window, add a //Run Program// item in your menu by dragging it |
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your menu. Click on the menu item you just dragged in and in the |
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preferences window, in //Program to Run//, add the **xdgmenumaker** command as |
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mentioned above. |
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The downside of this method, is that the menu contents will not be |
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updated when you install a new application or remove one. You will need |
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to run the xfgmenumaker command every time you want the menu to be |
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updated. The upside is that the menu will not be generated every time |
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you access the menu. This might be a better choice for (really) older |
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hardware. |
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= WEBSITE = |
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