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// Process ==highlighted text==
'use strict';
module.exports = function del(state, silent) {
var found,
pos,
stack,
max = state.posMax,
start = state.pos,
lastChar,
nextChar;
if (state.src.charCodeAt(start) !== 0x3D/* = */) { return false; }
if (silent) { return false; } // don't run any pairs in validation mode
if (start + 4 >= max) { return false; }
if (state.src.charCodeAt(start + 1) !== 0x3D/* = */) { return false; }
if (state.level >= state.options.maxNesting) { return false; }
lastChar = start > 0 ? state.src.charCodeAt(start - 1) : -1;
nextChar = state.src.charCodeAt(start + 2);
if (lastChar === 0x3D/* = */) { return false; }
if (nextChar === 0x3D/* = */) { return false; }
if (nextChar === 0x20 || nextChar === 0x0A) { return false; }
pos = start + 2;
while (pos < max && state.src.charCodeAt(pos) === 0x3D/* = */) { pos++; }
if (pos !== start + 2) {
// sequence of 3+ markers taking as literal, same as in a emphasis
state.pos += pos - start;
if (!silent) { state.pending += state.src.slice(start, pos); }
return true;
}
state.pos = start + 2;
stack = 1;
while (state.pos + 1 < max) {
if (state.src.charCodeAt(state.pos) === 0x3D/* = */) {
if (state.src.charCodeAt(state.pos + 1) === 0x3D/* = */) {
lastChar = state.src.charCodeAt(state.pos - 1);
nextChar = state.pos + 2 < max ? state.src.charCodeAt(state.pos + 2) : -1;
if (nextChar !== 0x3D/* = */ && lastChar !== 0x3D/* = */) {
if (lastChar !== 0x20 && lastChar !== 0x0A) {
// closing '=='
stack--;
} else if (nextChar !== 0x20 && nextChar !== 0x0A) {
// opening '=='
stack++;
} // else {
// // standalone ' == ' indented with spaces
// }
if (stack <= 0) {
found = true;
break;
}
}
}
}
state.parser.skipToken(state);
}
if (!found) {
// parser failed to find ending tag, so it's not valid emphasis
state.pos = start;
return false;
}
// found!
state.posMax = state.pos;
state.pos = start + 2;
if (!silent) {
state.push({ type: 'mark_open', level: state.level++ });
state.parser.tokenize(state);
state.push({ type: 'mark_close', level: --state.level });
}
state.pos = state.posMax + 2;
state.posMax = max;
return true;
};