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// ~~strike through~~
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//
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'use strict';
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var isWhiteSpace = require('../common/utils').isWhiteSpace;
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var isPunctChar = require('../common/utils').isPunctChar;
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var isMdAsciiPunct = require('../common/utils').isMdAsciiPunct;
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// parse sequence of markers,
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// "start" should point at a valid marker
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function scanDelims(state, start) {
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var pos = start, lastChar, nextChar, count,
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isLastWhiteSpace, isLastPunctChar,
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isNextWhiteSpace, isNextPunctChar,
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can_open = true,
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can_close = true,
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max = state.posMax,
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marker = state.src.charCodeAt(start);
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lastChar = start > 0 ? state.src.charCodeAt(start - 1) : -1;
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while (pos < max && state.src.charCodeAt(pos) === marker) { pos++; }
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if (pos >= max) { can_open = false; }
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count = pos - start;
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nextChar = pos < max ? state.src.charCodeAt(pos) : -1;
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isLastPunctChar = lastChar >= 0 &&
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(isMdAsciiPunct(lastChar) || isPunctChar(String.fromCharCode(lastChar)));
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isNextPunctChar = nextChar >= 0 &&
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(isMdAsciiPunct(nextChar) || isPunctChar(String.fromCharCode(nextChar)));
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isLastWhiteSpace = lastChar >= 0 && isWhiteSpace(lastChar);
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isNextWhiteSpace = nextChar >= 0 && isWhiteSpace(nextChar);
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if (isNextWhiteSpace) {
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can_open = false;
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} else if (isNextPunctChar) {
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if (!(isLastWhiteSpace || isLastPunctChar || lastChar === -1)) {
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can_open = false;
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}
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}
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if (isLastWhiteSpace) {
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can_close = false;
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} else if (isLastPunctChar) {
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if (!(isNextWhiteSpace || isNextPunctChar || nextChar === -1)) {
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can_close = false;
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}
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}
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return {
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can_open: can_open,
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can_close: can_close,
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delims: count
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};
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}
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module.exports = function strikethrough(state, silent) {
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var startCount,
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count,
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tagCount,
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found,
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stack,
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res,
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max = state.posMax,
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start = state.pos,
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marker = state.src.charCodeAt(start);
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if (marker !== 0x7E/* ~ */) { return false; }
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if (silent) { return false; } // don't run any pairs in validation mode
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res = scanDelims(state, start);
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startCount = res.delims;
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if (!res.can_open) {
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state.pos += startCount;
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// Earlier we checked !silent, but this implementation does not need it
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state.pending += state.src.slice(start, state.pos);
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return true;
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}
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stack = Math.floor(startCount / 2);
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if (stack <= 0) { return false; }
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state.pos = start + startCount;
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while (state.pos < max) {
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if (state.src.charCodeAt(state.pos) === marker) {
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res = scanDelims(state, state.pos);
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count = res.delims;
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tagCount = Math.floor(count / 2);
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if (res.can_close) {
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if (tagCount >= stack) {
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state.pos += count - 2;
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found = true;
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break;
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}
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stack -= tagCount;
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state.pos += count;
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continue;
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}
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if (res.can_open) { stack += tagCount; }
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state.pos += count;
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continue;
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}
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state.md.inline.skipToken(state);
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}
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if (!found) {
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// parser failed to find ending tag, so it's not valid emphasis
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state.pos = start;
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return false;
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}
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// found!
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state.posMax = state.pos;
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state.pos = start + 2;
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// Earlier we checked !silent, but this implementation does not need it
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state.push({ type: 's_open', level: state.level++ });
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state.md.inline.tokenize(state);
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state.push({ type: 's_close', level: --state.level });
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state.pos = state.posMax + 2;
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state.posMax = max;
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return true;
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};
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