Markdown parser, done right. 100% CommonMark support, extensions, syntax plugins & high speed
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79 lines
2.2 KiB
79 lines
2.2 KiB
10 years ago
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// Process ++inserted text++
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'use strict';
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module.exports = function mark(state, silent) {
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var found,
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pos,
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max = state.posMax,
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start = state.pos,
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lastChar,
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nextChar;
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if (state.src.charCodeAt(start) !== 0x3D/* = */) { return false; }
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if (start + 4 >= max) { return false; }
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if (state.src.charCodeAt(start + 1) !== 0x3D/* = */) { return false; }
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// make ins lower a priority tag with respect to links, same as <em>;
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// this code also prevents recursion
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if (silent && state.isInLabel) { return false; }
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if (state.level >= state.options.maxNesting) { return false; }
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lastChar = start > 0 ? state.src.charCodeAt(start - 1) : -1;
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nextChar = state.src.charCodeAt(start + 2);
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if (lastChar === 0x3D/* = */) { return false; }
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if (nextChar === 0x3D/* = */) { return false; }
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if (nextChar === 0x20 || nextChar === 0x0A) { return false; }
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pos = start + 2;
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while (pos < max && state.src.charCodeAt(pos) === 0x3D/* = */) { pos++; }
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if (pos !== start + 2) {
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// sequence of 3+ markers taking as literal, same as in a emphasis
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state.pos += pos - start;
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if (!silent) { state.pending += state.src.slice(start, pos); }
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return true;
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}
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state.pos = start + 2;
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while (state.pos + 1 < max) {
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if (state.src.charCodeAt(state.pos) === 0x3D/* = */) {
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if (state.src.charCodeAt(state.pos + 1) === 0x3D/* = */) {
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lastChar = state.src.charCodeAt(state.pos - 1);
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nextChar = state.pos + 2 < max ? state.src.charCodeAt(state.pos + 2) : -1;
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if (nextChar !== 0x3D/* = */ && lastChar !== 0x3D/* = */) {
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if (lastChar !== 0x20 && lastChar !== 0x0A) {
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// closing '++'
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found = true;
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break;
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}
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}
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}
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}
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state.parser.skipToken(state);
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}
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if (!found) {
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// parser failed to find ending tag, so it's not valid emphasis
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state.pos = start;
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return false;
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}
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// found!
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state.posMax = state.pos;
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state.pos = start + 2;
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if (!silent) {
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state.push({ type: 'mark_open', level: state.level++ });
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state.parser.tokenize(state);
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state.push({ type: 'mark_close', level: --state.level });
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}
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state.pos = state.posMax + 2;
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state.posMax = max;
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return true;
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};
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